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Start a Company and

Build Your Own Empire

Compete against other players online!

Start with a small business and work your way up to owning a multinational corporation. Tycoon Online is the perfect way to relive the golden age of business.

The super businessman in tycoon online he is smoking money
A happy femal worker in the retrogame tycoon online

Old-School Astor

02 Nov 2023 12:12

It's challenging and rewarding, and it's a lot of fun to build your own business empire from the ground up. I highly recommend it!


21 Oct 2023  23:46 

must-play for any fan of business simulations and retro gaming. It's got a great balance of challenge and fun


A happy Swedish worker in the retrogame tycoon online

Bit Baron

01 Nov 2023  11:11  

I'm a big fan of business simulation games, and Retro Business Tycoon is one of the best I've played. It's got a great retro aesthetic, and the gameplay is really addictive. I've spent hours trying to build my business empire, and I'm still having a blast.

O.G. Tycoon

08 Oct 2023  05:46  

 I highly recommend it to anyone, even if you're not a fan of the genre.

Old-School Astor

02 Nov 2023 12:12

Tycoon Online is a great game for all ages. It's easy to learn, but difficult to master. I highly recommend it to anyone looking for a challenging and rewarding business simulation game.

Old-School Astor

22 Sep 2023  16:10  

Changed my mind. It's so much fun to build your own business empire from the ground up, and the retro graphics and gameplay are really enjoyable.

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Are you ready to become
a business tycoon?

A legion of workers inntycoon online


fish the worker in tycoon online and his big beer belly


Gerald Ford

So, if every factory produces the same amount of goods per hour, what is the benefit of having fisheries popping out only $50 per hour instead of any other building

James Stein

The prices raise and lower themselves automatically (within the range 5-150) depending on whether a good is over or under produced relative to the rest of the market. If every finished good was produced in equal number with a proportionally higher number of prerequisite primary and intermediate goods produced, the prices would remain fixed.

The fish industry has a low cost to expansion, since a full chain (not counting a grocery shop) only occupies 6 zones, thus it is easily overproduced in the early to mid game. In addition to the low zone cost, the fact the unique __cpLocation of the zones can't be readily recycled into a different factory means that players have lower incentive to demolish their factories as prices plummet until they hit the building count limit.

However, it looks like a downward trend in relative production might already be in progress, so some price increases in the next few days are possible, depending on what players do first.


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