
New to
TYCOON ONLINE?
Start here
Every new round of Tycoon Online means the same thing for everyone: the board resets, and every player — brand new or a returning veteran — starts from zero. That makes this the easiest moment to jump in, but it also means the first few days matter more than any other point in the round.
QUICK-START
CHECKLIST
Before you read anything else, the fundamentals

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You start with 7,500 iKr. Founding a company costs 5,000, leaving very little cushion — a starter loan or selling a few of your 50 starting shares can help.
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Start simple: a raw materials factory (oil, wood, wheat) is the safest first building. A factory that needs refined inputs will sit idle if you can't keep it stocked.
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Buy your maximum 5 shares every day starting day 0 of the round. It's the single most repeated piece of veteran advice — free dividend income while cash is tight.
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Don't invest in transport (vehicles) early. They boost company value but barely move income, and they get more expensive the more you own.
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A round lasts 70 days. Early mistakes are recoverable — the players who do best are patient, not just fast.
THE CORE BUILINGS, EXPLAINED
New players usually get tripped up by the same three buildings.
Each has its own beginner-story writeup
Selling isn't instant. Timing, competition, and demand all matter
more than expected.
Your warehouse isn't just storage, it's an early-warning sign for a
stuck production chain.
Offices don't produce or sell goods, they earn through service points.
Different rules than a factory or shop.

DAILY HABIT THAT SAVE YOUR COMPANY
Tycoon Online keeps running while you're offline — these two posts cover what to check before you log out and what can go wrong if you don't


GROWING AND COMPETING
Once the basics click, these cover strategy for the rest of the round

STILL HAVE QUESTIONS?
Every experienced player was a beginner once — the in-game forums and chat are active, and the help files (linked from the game menu) cover anything not answered here.
Good luck out there.



